![]() ![]() I'm using old Logitech 9xG and able to map all button required to play SPWAW without having to touch keyboard. Massive minefields and obstacle cannot be built on entire map, and cannot form a close line, unless attacking a flank map that is know to be heavily fortified. Time between 2 combat should effect how player could build. Minefields, fortifications, and obstacles point should be given on army menu between battles. Number 15: Limit building point and relate the building with preparation I guess people at the Depot might have more comprehensive list. Infantry should be able to move through tank mine without having any problem, while tanks should only face minor difficulties in crossing personnel mine area. Tank mine should be different than personnel's mine. Infantry may bring some limited smoke grenade (specially elite unit) but its effect should be limited, and only blocking enemy view if multiple hex covered by smoke. All objective hex should be trenched so infantry required to smoke enemy out. In this area infantry could disappear from armored, and minimize bombardment effects. Trench / dug-in area can be place by player just like mine field / obstacle. ![]() The armor then could shoot at that hex without targeting enemy unit. Add new sign (color or symbol) for a target hex where armor could see enemy shooting but cannot determine their exact place. ![]() Some rocks, slope, stream, tree and building hex can be passed by infantry only, not by vehicle. Add hex tree and building type where infantry could disappear from armored, and can shoot without being spotted. Its a good workaround for the ancient platform.įor new SP, I hope to see better solution of this problem: having player utilize infantry as in the battlefield, without having to exaggerate the use and effectiveness of smoke grenade. I bet no WWII army had that much smoke on their infantry. SPWAW 2016 is better in representing battle result when infantry present, however it use smoke abuse. Probably the bird eye view gave armored too much advantage. Only machine gun is quite effective, and pioneer to eliminate mines. Motorcycle unit and light armored replace infantry recon. I rarely use any infantry on SP3, just armored. Number 14: Better infantry / armored balance ![]()
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